//These are just directories where data is saved (such as jail locs / spawns) etc. No need to touch anything here unless you're adding some new data types


if( not file.IsDir( "rp08/" ) ) then
	file.CreateDir( "rp08" );
end

if( not file.IsDir( "rp08/modules/" ) ) then
	file.CreateDir( "rp08/modules" );
end

if( not file.IsDir( "rp08/Spawns/" ) ) then
	file.CreateDir( "rp08/Spawns" );
end

if( not file.IsDir( "rp08/temp/" ) ) then
	file.CreateDir( "rp08/temp" );
end

if( not file.IsDir( "rp08/temp/jail/" ) ) then
	file.CreateDir( "rp08/temp/jail" );
end

if( not file.IsDir( "rp08/doors/" ) ) then
	file.CreateDir( "rp08/doors" );
end

if( not file.IsDir( "rp08/jail/" ) ) then
	file.CreateDir( "rp08/jail" );
end